šŸŽ‰ Up to 70% Off Selected ItemsShop Sale
Guardians of the Mounds
HomeStore

Guardians of the Mounds

Guardians of the Mounds

$18.90

Original: $63.00

-70%
Guardians of the Mounds—

$63.00

$18.90

The Story

Feudom

They are scouting infantry specialized in countering other enemy skirmishers. Their profile makes them a control and denial unit.

What do they bring to their army?

  • Deployment control: they force the opponent to rethink their strategy if it relied on scouts or ambushers.

  • Safety zone: they protect lines and valuable characters by being a bad matchup for fast or technical units.

  • Anti-combos: they neutralize armies based on dice manipulation or special effects (e.g., chained crits, pushes, states).

  • Harassers: they pressure the opponent with the disarmed state and by pushing them away, which generates positional and defensive advantages to support wherever needed.

Ā 

Guardians of the Mounds - Image 2

Details & Craftsmanship

Every detail has been carefully considered to bring you the perfect product.

Guardians of the Mounds - Image 3

Details & Craftsmanship

Every detail has been carefully considered to bring you the perfect product.

Guardians of the Mounds - Image 4

Details & Craftsmanship

Every detail has been carefully considered to bring you the perfect product.

Guardians of the Mounds - Image 5

Details & Craftsmanship

Every detail has been carefully considered to bring you the perfect product.

Guardians of the Mounds - Image 6

Details & Craftsmanship

Every detail has been carefully considered to bring you the perfect product.

Description

Feudom

They are scouting infantry specialized in countering other enemy skirmishers. Their profile makes them a control and denial unit.

What do they bring to their army?

  • Deployment control: they force the opponent to rethink their strategy if it relied on scouts or ambushers.

  • Safety zone: they protect lines and valuable characters by being a bad matchup for fast or technical units.

  • Anti-combos: they neutralize armies based on dice manipulation or special effects (e.g., chained crits, pushes, states).

  • Harassers: they pressure the opponent with the disarmed state and by pushing them away, which generates positional and defensive advantages to support wherever needed.

Ā